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Ragnell - fanart

I based the model on various illustration we can see from Fire Emblem's official images, but wanted to make it more realistic and to give it a bit of interpretation.
Also, I realized I hadn't done any props during the last two years, and that it was about time to practice some hard-surface and texturing on something quicker to do than my current ongoing project. I saw it was a ''very'' different workflow than making a character, and I am quite glad I learned both now, definitely gonna make me go faster on future projects.

PS : I am planning to model Ike from Fire Emblem to go with it eventually :P

Full view of the sword 
-Rendered real-time in marmoset toolbag

Full view of the sword
-Rendered real-time in marmoset toolbag

Close ups of the handle
-Rendered real-time in marmoset toolbag

Close ups of the handle
-Rendered real-time in marmoset toolbag

close ups in funny angles 
-Rendered real-time in marmoset toolbag

close ups in funny angles
-Rendered real-time in marmoset toolbag

Wireframe - 5 908 tris
-Rendered real-time in marmoset toolbag

Wireframe - 5 908 tris
-Rendered real-time in marmoset toolbag

Roughness-basecolor-metalness-normal

Roughness-basecolor-metalness-normal

The references I used the most were those ones, though I also used some references of real sword when it was time to make the texture.

The references I used the most were those ones, though I also used some references of real sword when it was time to make the texture.